Factsheet

Developer Ryan McLeod / Shapes and Stories LLC
Location SLO, CA → Amsterdam, NL
Release February 25, 2016
Platforms iOS, iPadOS, Apple Vision Pro
Price Free to start
Players 14,000,000+
Challenges 81+
Rating 4.8/5 (100,000+ ratings)
Languages 31 (mostly community-translated)
App Store View on App Store
Press Contact [email protected]

Blackbox for Vision

Winner — Apple Design Award for Spatial Computing, 2024

The only game to ever win an Apple Design Award for Vision Pro. Developing Blackbox for spatial computing meant answering a question that nearly killed the project: what is Blackbox without iOS? The answer: puzzles that feel like phenomena and an experience where curiousity is always rewarded. Players bounce, bob, sing, and move through space, connecting with the world through their device anew.

Download on the App Store

About

Short Description
Blackbox is an evergrowing collection of puzzles you solve with anything except touching the screen. Rotate your phone. Whisper to it. Wait for a full moon. Climb a mountain. Each challenge uses a different device sensor or piece of the real world that most people never think about and definitely never expect a game to use.
Long Description

Stop tapping. Stop swiping. Blackbox is a collection of puzzles solved by everything except touching the screen. When Ryan McLeod handed the first prototype to friends, they refused to give his phone back. Ten years later, over 14 million players have tried it — and since launch day, there has not been a single minute on Earth where someone was not playing.

Hailed by Apple as a "breakthrough moment in gaming", 81+ challenges exploit sensors and capabilities most people never knew their phone had — proximity, barometric pressure, lunar phase, speech recognition, the accelerometer. No instructions. Discovery is the gameplay. Every new version of iOS brings new hardware and APIs, and Blackbox finds the puzzle in each one. Two Apple Design Awards (Innovation and Accessibility, 2017; Spatial Computing, 2024), and recognition from the blind and low-vision community for being one of the most thoughtfully accessible games on any platform.

Created and maintained by one developer for a decade. When a blind player asked if the game was accessible, Ryan treated it as the next puzzle to solve: how do you make a game where you don't touch the screen and you cannot see the screen? He worked with sound designer Gus Callahan to build custom sonic and haptic interfaces for every challenge. Now among a dozen other accessibiltiy features, even non-sighted players enjoy the same game via the sonic and haptic interfaces.

Key Features

  • 81 challenges that use rotation, proximity, audio, brightness, lunar phases, altitude, speech recognition, and more
  • Experimentation and curiousity drives gameplay
  • Custom sonic and haptic interfaces for every challenge; VoiceOver, Dynamic Type, Switch Control, and more
  • Live synthesizers that help players with reactive sonic interfaces
  • 30+ languages, mostly translated by players who get Blackbox's semi-patronizing, semi-encouraging sarcasm
  • Every growing and under active development for 10 years
  • On display in every Apple Store worldwide

Ten Years of Thinking Outside the Box

2015

After a web startup fizzles, Ryan McLeod starts learning iOS by building a prototype for a game that rewards doing the opposite of what it seems to ask. When he hands it to friends, they won't give his phone back. The plan: go all in until the money runs out.

February 2016

Blackbox launches on the App Store. Apple features it immediately. Since that day, there has not been a single minute on Earth where someone was not playing.

2017

Wins an Apple Design Award for Innovation and Accessibility. Receives the AppleVis Golden Apple for Best iOS Game. A blind player's request sparks a complete accessibility overhaul — custom sonic interfaces for every challenge (designed with Gus Callahan) and custom haptic interfaces most apps still don't have.

2017–2018

Launches a game-gated merch store: play a little to unlock stickers, farther for shirts, farther still for enamel pins. All packaging contains hidden puzzles — sometimes requiring disassembly to find every part.

2020

Featured in Apple's WWDC 2020 intro video for the first time.

2021

Version 2.0: fully native iPad redesign, improved hint system, animated iMessage stickers that players can use to play pranks and send sass. 7.5M+ downloads and 79 challenges.

2021–2023

Grows to 14M+ players and 81+ challenges. Community volunteers translate the game into 29 languages, capturing its sarcastic, prodding tone in everything from Japanese to Georgian. Germany and Japan emerge as top markets. 15,000-member Discord community thrives with fan art, competitions, and friendships.

2024

Launches on Apple Vision Pro. Wins the first and only Apple Design Award ever given to a Vision Pro game. Featured by the New York Times, TechCrunch, and Apple's own developer spotlight.

2025

Apple ships Blackbox as a retail demo to every Apple Store and carrier store worldwide.

February 2026

Ten years. Still indie with even more puzzles coming.

Meanwhile, players have been...

  • Solving puzzles at Everest base camp
  • Getting Blackbox tattoos
  • Baking Blackbox cakes (with blackberries, naturally)
  • Solving the altitude challenge on a mountaintop with a cracked screen
  • Hand-drawing QR codes on graph paper as fan mail
  • Driving 633 miles to solve a single puzzle
  • Creating mini fan versions of the game on other platforms
  • Forming real friendships through a 15,000-member Discord — one of the design goals of challenges that require finding other players

Awards & Recognition

Apple Design Award

Spatial Computing

2024

Apple Design Award

Innovation & Accessibility

2017

App Store Editors' Choice

Featured by Apple

 

Webby Award Honoree

Puzzle & Best Visual Design

2018

AppleVis Golden Apple

Best iOS Game

2017

"Breakthrough Moment in Gaming"

Named by Apple

 

Press

Every solution feels like learning a new magic trick

Apple

Devilishly clever

Six Colors

Properly ingenious stuff, and really showcases creator Ryan McLeod's remarkable talent

App Store Editors

Refreshing and different... unlike anything you've ever played before

AppAdvice

I didn't even know you could play games in this way

Jianshu

The Citizen Kane of mobile games

Player review

It seems like a virus but it's not

Player review

Logos & Brand Assets

Icons & Wordmarks

Download all (.zip)
Blackbox app icon, 1024x1024
App Icon (1024px)
Wordmark on Dark (.svg)
Wordmark on Light (.svg)
Use provided assets rather than screenshots of the icon. Do not modify, overlay text on, or combine the Blackbox icon with other imagery.

About the Developer

Ryan McLeod

Ryan McLeod

Ryan McLeod is an interaction and game designer passionate about tackling unconventional problems and exploring novel interfaces. Best known for his work on Blackbox for iOS and visionOS, Ryan has earned Apple Design Awards for creating experiences that challenge the expectations of both players and games.

Contact

Press Inquiries

[email protected]

Social

Twitter/X · Instagram · Discord